Enter RaceRoom and enter the world of a professional race car driver.Ī selection of free-to-play race cars and tracks are yours to drive with unlimited wheel time in multiplayer and single player games modes.
I don't really understand how or why it exist.RaceRoom is the premier free-to-play racing simulation on PC and home to official race series like DTM, WTCR, the WTCC and ADAC GT Masters. It also costs more than all the top sims combined when you add things up (except iracing of course). It is its own kind of funky little thing and it sits in a weird place with simraceway all the time trying to not be like its mate but not wanting to be like its bigger brothers either. So as far as physics goes I don't really think rr can compete at all with the top sims of today or yesterday. Not being a sim doesn't make it bad or not fun. So the game uses kinda their own fun type of physics model. You should notice that when the car starts to rotate it kinda slows down its rotation at that magical peak slip angle and then finally spins around. Just drive at something like 40kph and smash the throttle to light up the rears and just try to simulate a typical corner exit spin out with too much throttle. In some cars this wall of grip effect is easy to see too. In rr you just turn in, wait and smash the throttle and countersteer out of the corners. Too much and you get oversteer, too little and you get understeer and you are slow out of the corner. You need to be careful in mid turn to keep it all together and on exit you need to be brave with the throttle so you use all that rear grip. The corner entry needs to be initiated carefully to get enough yaw so you don't snap to understeer mid turn but not too much or you go sideways and lose time. Anyone who has driven the yellowbird in ac knows it is a balancing act driving that car through fast corners. There is no finesse required at all to keep the car going at that angle through the corners. It doesn't even feel like it has engine on the back.
With brakes I slow down and take tighter radius, with throttle I gain more speed or with the steering wheel I just control my yaw angle. You turn the wheel the car rotates and stops at that angle and stays there. Well with the 935 you can take those corners at that 40% degrees slip angle and it feels like you are leaning against a wall.
Everyone who knows the indy road course knows the infield has some really tight bends. With the 935 I did some laps around indy road course. This means that if you want to lean on the tires you are using rallycross slip angles. The tires feel like the peak grip is either missing or can be reached at something like 40 degrees. Instead of balancing act kind of rotation you get this unnatural rotation as soon as you turn the wheel. With rr all this kinda applies and kinda doesn't. And if you do it wrong you can spin very easily.
At some point you reach the limits of your steering angles. Too much and you get sideways and lose time. You can trail brake while being in a slide, you can exit out of corners in fourwheel drifts, you can just lean enough on to the tire to keep it at its peak through the corner using just the pedals mostly. Pick something well handling (s2000 on comfort softs in gt) and it drives really well but also kinda close to ac/rf2/i/gsc. Same even goes to gran turismos and forzas. As a result the way the car yaws and rotates into the corner is like holding a long stick on top of your hand. It can go wrong so many ways but at the same time it is controllable and there are tons of shades and nuances. You need delicate gas and brake inputs to get there and to get out of it. So in ac for example it takes some skill to hold a car at the peak when you go through a corner. While all other sims have modelled the peak grip and how you go through a corner fast while using the peak grip very similarly the raceroom does it completely differently. It drives completely differently than all the other games on the market which are considered sims (rf2, ac, iracing and game stock car). It is an expensive game with awesome track and car selection but kinda simcade physics. Let's talk about broadcasting (programmer's thread) Let's talk about broadcasting (user's thread) Is that your voice Panky talking to us in the car? Let’s talk about netcode and/or physics in Broadcast EventsĪudio not initializing and spotter not talkingĪmbient noise voices (in pit Not speakers talking) A Really Honest Talk About ACC Pricing in Brazil